SAM: Don't have any magic wielders among you? MATT: "We've got scattered mercs throughout the city, aye, but they work for coin, and half of "them are busy in other jobs." LIAM: We have coin. MATT: "How much you got?" LIAM: What do we got?
TRAVIS: Enough. TALIESIN: Let us know what it takes. Money is money and we have a long way to go and a lot to deal with, but we are happy to pay for the work that is done. MATT: "All right. I can call someone in." SAM: We also may need some naval assistance-- LAURA: Specifically an airship of sorts-- TALIESIN: Or transportation, she's heading, she's on a boat, she's heading north to the island of-- TRAVIS: Glintshore. MARISHA: Or, you know, even if you know of any trees, big trees. MATT: He goes "Hmm. Ships, no, not much in the way of ships here in the middle of a desert, you're "looking for them sky-buggers. Looking for a ship like that for seafaring types you're going to want "to go past the Agrin Mountains, then make your way towards the Bay of Gifts." MARISHA and TALIESIN: Bay of Gifts. MATT: "That's where you'll find the port town of Shamal." MARISHA: Port town of Shamal? MATT: "Shamal. The mountain range is vast in itself, you're looking at, oh, at least a week on "foot to try and traverse those mountains." LIAM: Did you say Bay of Gifs? SAM: Bay of Jifs, it's pronounced. MATT: "I'm going to fucking fuck you." (laughter) TALIESIN: It's a local joke, I'm so sorry. MARISHA: The port of Shamal? SAM: There is a skyport near here, is that true? MATT: "Aye, it's over by the--" SAM: Controlled by the local government? MATT: "There's no one fucking controls the skyport." TALIESIN: We're not asking you, we have other friends as well. MATT: "Well, if you're looking for speed, it's probably your best bet. Ships on this ocean, let's "say the weather's not usually handy." TALIESIN: We are looking for speed, and a crazy captain. MATT: "Well, wish you the best of luck." LAURA: Thank you. MATT: "Now, go! Kill her. Give me her hand. I figure if time goes by and I haven't heard from "you, you've either died or I'll be sending some of our mercs to come find you." LIAM: Yeah, but the magic thing with the gun. SAM: How long would it take to get this person who can remove a curse? TALIESIN: Or if you were going to go do something like this, who would you find in town? MATT: "If you're looking for fast, speedy, and immediate assistance with this, well, that's going "to have to run the cost up a bit, see. We have quite an enchanter that could probably help you "with that." LAURA: Oh really? MATT: "Aye. See if in the next hour I could bring him in, but it'll run you, full disillusion or "whatever you need, 750 gold." TALIESIN: Not full disillusion, how about a transference? MATT: "Transference--" TALIESIN: To move the enchantment to another object. MATT: "Well, takes--" LAURA: It's a much easier enchantment. MATT: "Moving something takes a little bit longer than to just get rid of something." TALIESIN: How much longer? MATT: "I dunno, not one of them types. But I mean, we've had a couple of enchantments moved in the "past, and that was anywhere from a few days to a few weeks, get that done." MARISHA: Why don't we call them in and have them look at it? MATT: "All right." SAM: 750? Do we have that to spare? TRAVIS: Yes. TALIESIN: That's worth its weight. MATT: "750." LAURA: 750, or if you have a need of gems, we have gems. LIAM: You don't get fast and cheap. TALIESIN: I know. SAM: Are you a gem lover? MATT: "I carry a bit of jewelry on occasion." SAM: I like you. What do we have? LAURA: So many things. You should call your enchanter. MATT: "All right," and he goes ahead and pulls out a small tome of blank sheets, many you see have been torn out, and he makes a quick note on one, rolls it up very simply, doesn't do the usual rigmarole of an official writ, but hands it to the masked hooded figure in the corner who walks out and darts off. "Kyme'll be here in a hour." LAURA: An hour. SAM: Kine? MATT: "Kyme." LAURA: Kynan? LIAM: Sorry, that rang a bell.
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